RPGA (and other) Campaigns
When I say games, I mainly mean role-playing games. I have been a member of the Role-Playing Games Association for more than twenty years, It provides structured games for play at conventions, although fewer than it once did. Several of the games are set up such that you can create a character and play him or her in a series of games, gaining experience and items along the way. There have been quite a few campaigns that I've enjoyed, mostly now ended.
A few years ago, a company named Paizo created an evolution of 3rd Edition D&D called Pathfinder. They have their own shared world campaign called the Pathfinder Society, and that is my current favorite campaign.
Campaign | About / Characters | Game System |
---|---|---|
Living City | Living City was the granddaddy of the shared campaign, based in Ravens Bluff, a city in the Vast region of the Forgotten Realms. I started playing it around 1994, up until it ended around 2003. It was based in Ravens Bluff, a city in the Vast region of the Forgotten Realms. Arond 2001, it converted to 3rd Edition and later transferred to an outside firm to run.
|
AD&D 2nd / D&D 3rd |
Living Jungle | This was a very fun game with many interesting character races, and very limited equipment and magic. It took place on an isolated plateau filled with a jungle and garuda (dinosaurs).
|
AD&D 2nd |
Living Verge | I only played this once, as it had very few play opportunities. But it was based on the Verge setting of Alternity, and had all sorts of aliens and spacecraft.
|
Alternity |
Virtual Seattle | One of my favorite campaigns - Shadowrun taking place in and around Seattle.
|
Shadowrun 2nd / 3rd |
Living Force | This was a great campaign, taking place during the Rise of the Empire era. I played all of the early ones, but mised much of the late campign because it wasn't being run in my area.
|
Star Wars d20 |
Living Greyhawk | Probably my favorite of all of the campaigns. It was based in the world of Greyhawk, and real-world regions were mapped on to Greyhawk countries. They were locally controlled, and each region's adventures could only be played in that real-world region. I lived in the Highfolk region, and played all of the regional adventures and ran most of them at least once. Highfolk had two epic storylines during the eight years of the campaign. (2000-2008ish)
|
D&D 3rd / 3.5 |
Living Forgotten Realms | This was created to showcase 4th Edition (started in the summer of 2008), and is the current shared campaign. It takes place all over the Forgotten Realms, well after the Spellplague which converted the Realms from 3rd Edition to 4th Edition. I wrote one of the adventures based in Waterdeep, called "Lost in the Fog". I earned some money at it, so I'm a real-live published author!
|
D&D 4th |
Pathfinder Society | Here, you play members of the Pathfinder Society in the world of Golarion. Officially, they try to retrieve archaeological treasures, but more often than not might end up fighting opponents such as the Aspis Consortium.
|
Pathfinder |
LFR Resources
- Adventure record in Acrobat format (not to be confused with the official one, this is for a slightly different purpose - record details about each event, including adventuring companions)
- The official character sheet has some shortcomings, especially the "damage workspace" - I came up with my own sheet, that allows all of one's powers to be listed on one sheet in a grid so that the stats of using them with different weapons can be listed. (My rogue uses short sword, dagger and hand crossbow in nearly equal proportions, for example.) I have it in three versions, which differ in the number of weapon columns (1-3).
- Character sheet, one weapon column (best for wizards)
- Character sheet, two weapon columns
- Character sheet, three weapon columns (best for PCs with many weapons)
- Character sheet, all three versions together
